Production Status: Active
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Precision Built Assets

3D art team built
for sim developers

We help simulation and training companies scale the production of high-quality, optimized 3D assets — delivered reliably and built to integrate seamlessly into existing pipelines.

High-Fidelity Vehicles Optimized Environments LOD Management PBR Workflows Simulation Ready
500+
Assets Delivered
9+
Years Experience
70+
Projects
5+
Engine Pipelines
What We Do

3D Production for Simulation Systems

We deliver high-quality real-time 3D assets designed specifically for professional simulation and training systems. Our team brings AAA production experience and modern optimization techniques into the simulation space, enabling training platforms to achieve higher visual fidelity while maintaining real-time performance and stability. The 3D we deliver stands out from conventional simulator visuals that often lack clarity, depth, and the level of realism modern training environments demand.

View All Services
3D Production
01

Industrial Simulation

Complex machinery and factory environments built for procedural training.

02

Aviation & Marine

High-detail cockpits and interiors with interactive components.

03

Medical Training

Anatomically correct models and medical tool assets for VR surgeons.

04

Military & Defense

Precision-accurate vehicles and equipment optimized for real-time training.

Simulation Workflow
We Work With

Built for Simulations

Quadbreak works with organizations developing advanced simulation and training platforms. Many of these teams are looking to improve the visual quality of their simulators where conventional graphics may lack realism, depth, or clarity. We collaborate closely with internal development teams to enhance the visual standard of their systems, bringing refined real-time 3D production that supports more immersive training environments. Our work fits naturally within long-running simulation programs, where assets must remain accurate, structured, and maintainable as platforms continue to evolve.

How We Work

A Predictable, Low-Risk Production Process

Our workflow is designed to align with the structured nature of simulation development. We begin by understanding the simulator’s objectives, technical guidelines, and asset requirements to ensure our work fits the system from the start. Our team then produces real-time 3D assets using disciplined production standards that prioritize accuracy, clarity, and consistency. Each asset is prepared for smooth integration into Unity, Unreal, or custom simulation pipelines, ensuring it performs reliably within the platform. Throughout the process, we collaborate closely with internal teams, maintaining clear communication and predictable delivery that supports the long-term stability of the simulation program.

Production Process
01

Discovery

Deep dive into your technical requirements and reference material.

02

Blockout

Structural validation before high-poly production begins.

03

Refinement

High-detail modeling, PBR texturing, and LOD generation.

04

Integration

Final technical validation and delivery in your required format.

Portfolio

Recent Work

Full Resolution Render
FAQ

Global Questions

What engines do you support?+

We primarily target Unreal Engine (4 & 5), Unity, VBS, and O3DE.

Do you handle rigging?+

Yes, we provide full rigging for vehicles, characters, and complex machinery.

What do you need from us to provide a quote?+

At minimum: your target engine, an approximate asset count or scope, your timeline, and any existing specifications or reference material.

Do you work fixed-price or time-and-materials?+

Both. For well-scoped asset lists we typically work fixed-price per-asset. For ongoing or evolving scopes we can work on retainer or T&M. We'll recommend what makes most sense for your project.

How quickly can you start?+

Typical onboarding is 1–2 weeks from agreement to first milestone. For urgent timelines we can often accommodate faster starts — let us know your constraints upfront.

Do you provide source files?+

Yes. All deliveries include source files, LOD versions, exported formats, collision meshes, and material source files. We don't lock you into us for future maintenance.